Hey, does anyone know how to fix this issue with my aim in Control Rig? I’m setting the R_HandAimTarget variable in the Combat Component from the function in the weapon BP, which is in global space (the red line and sphere debug draws show the Aim At Target location), and then in the Anim BP I’m using the R_HandAimTarget that’s just been set to set the variable in the control rig. If I just use the control and drag it around in the Control Rig editor the aim node is aiming the hand fine, but when I set it from the R_HandAimTarget it seems to be adding the global location to the local location, even though in the control rig it should be setting the target control from the variable in Global Space (I’ve tried messing with global and local spaces already)
Not sure if I’m explaining it well so here’s a video showing it better Control Rig Aim Broken - YouTube