Hey
In 4.25 using the Control Rig Sample Project you could easily have a sequence where for example the character walks, and a control rig track where i make the arm go higher up or something, i.e. add on top of an already existing animation that is playing.
But in 4.26, the Animation Track doesn’t run, or rather all of the bones get overriden.
I want the same behaviour as in 4.25 as i don’t want to animate every single bone manually since it will take forever.
In Epics latest video about control rig they bake the animation into the control rig so you get all the keys, the problem with this if you want to add another animation, then you have to bake it as well, but that messes up the scales so the character becomes huge, unless you remove the control rig track then bake, but then you lose your previous tweaks. This is also more cumbersome if you want to move around when your animation plays.
Any way to get the same control rig behaviour as in 4.25 in 4.26?
Thanks!