I want to use a Control Rig in Sequencer for facial animation while my Animation Blueprint keeps driving lip sync at runtime.
As soon as I add a Control Rig track, the ABP stops playing and I lose the lipsync.
I’d like both to affect the same curves, so I can tweak lipsync details directly in Sequencer.
I know I can put the Control Rig node inside the ABP and expose its vars to Sequencer, but then I lose the nice Control Rig overlay and it’s tedious to expose everything.
Is there any clean way to have both working — Control Rig animation in Sequencer and ABP lipsync (same curves) — without baking?
Thanks!