Control Problems with Networking

The Third Person Template’s multiplayer/networking controls were working fine when I started the game from the map/level. However, when I tried to include the main menu from the Multiplayer Shootout demo (in a separate map/level), the controls suddenly stopped working. None of the characters responded to my inputs once I entered the map/level - although I can still navigate the main menu for the servers/clients with no problems.

I tried changing the game mode to the ThirdPersonGameMode for the main menu, but to no avail. I tried creating a “custom” game mode as listed in the following link (https://docs.unrealengine.com/latest...ntMultiplayer/) while removing the blueprints related to the UI elements and that did not help as well.

I took a look at these two networking-related tutorials:
https://.com/watch?v=DBrCQ_6Euqw
https://www.com/watch?v=Un7p...e5sTwc&index=6

But these do not help because their main menu is not on a separate map/level. Please help?

In UMG main menu i think input is set to UI only, try to place into your third person example map level BP something like set input mode game only for connected player controller and it can work…

Thanks, it worked.