Control PCG Parameters from blueprint

I’m trying to change the seed of the PCG Graph at runtime.
Any Idea how to to this from blueprint ?

Hi!
In your PCG Graph use the node Get Actor Parameter and set Property Name with name of your variable in your Blueprint for this parameter.
Hope it helps.
Stay Curious. Good day! :handshake:

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There is another way to do it with structures, but I struggled with the ‘PCGSettings’ variable and was never able to access ‘PCGBlueprintSettings’. Does anyone know how to do it with structures?