control node from animation blueprint

Hello guys

i just want to ask you how i can control a float value from animation blueprint in character blueprint ?
for example my character have to crouch , but i want to control this crouch float alpha from my character blueprint not from animation blueprint

i will be glad if somebody can help me on this

thanks!

You usually use the Animation Update Event in your AnimBP Event Graph. You use the “Try get Pawn Owner” to get the pawn, cast it to your specific class and can read variables out of it and use these variables in your AnimGraph.