Control mapping issues (possible bug?)

Hi,

I’m not quite sure how to explain this but I seem to be having control mapping issues. I’ve created a couple of Input Actions in UE 5.3.2: one for interacting (IA_Interact) and another for running (IA_Run). I’ve added them both to IMC_Default. IA_Interact uses Keyboard E and Gamepad Face Button Top, whilst IA_Run uses Keyboard Left Shift and Gamepad Face Button Right.

It was all working fine with no issues when I originally created IA_Interact, then out of the blue if I interact with anything the character would start jumping instead. I’d have to delete the keyboard jump mapping from IMC_Default to fix this (gampad jumping still works so I can still interact and jump). At one point I got it working again and then created the above mentioned IA_Run and this broke things again.

It even does the same in a new Third Person template. I also tried adding them to their own separate Input Mapping Contexts with no luck. For some reason it doesn’t seem to like spacebar jumping. I keyboard mapped “2” to jump as a test and this works fine. I thought that it could be an issue with the spacebar on my keyboard but then the character would constantly jump.

Has anyone experienced this and know of a solution?

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