Hey there, I’ve spent days trying to reproduce a geometry node setup from Blender in blueprint but I have trouble finding the right documentation and get it to work.
Here is a clip of what I want to reproduce Dropbox it triggers the emissive material randomly with bpm but I want to trigger that with audio from the sequencer.
Here is my blueprint for the grid (had to duplicate to have the mesh both horizontal and vertical since the grid values are different for my project):
I tried to use a trigger from the sequencer to get the emissive material going but nothing happens, havent started to try and make it random thru all instances yet, just lighting up the whole thing to start somewhere
And here is the material and material function from the neon part of the neon mesh
I can’t find what I’m looking for for this specific need but if someone got any ideas I’ll take any leads! thank you