Control First Person Player's Movement Upon Trigger

Hi all. Unreal beginner here. I’m looking to “take over” the first person player (using the first person blueprint) when the reach a certain spot. I’m figuring I will use a box trigger that they will collide with. What I would like to do is take control of the first person and lift them up as if they are floating in air. I’m open to doing it real-time or switching to a cut scene (less preferable). Is this something can be done? Any help would be greatly appreciated. Thanks!