control effector with blueprints 5.5

Hi, is there a way to controll the effector parameters via blueprint on 5.5? i was able to do it on 5.4 using effector blueprint actor but when i migrate the project to 5.5 the blueprint has errors on all the nodes related to the effector like set pan, set location strengh, etc. been trying different aproaches but no succes. any ideas on how to do it now or is not longer possible in 5.5??