So I have a collectible that is made out of glass. When the player touches the capsule collision, I want the glass collectible to shatter in the direction that the player hit the collectible in. Of course, I don’t want the collectible or its fragments to stop the player in any way while moving, so the destructible mesh’s collision is disabled.
My question is this: How do I influence which direction the destructible chunks will fly entirely in BP (Since all I have is an overlap event from the collectible’s hitbox, the location of the player that touched it, and the location of the collectible itself)? Here’s my current BP Setup:
Am I doing something wrong here? I’ve made the impulse strength really huge, but I’m noticing hardly any difference in the direction of the chunks. What is the impulse actually doing?