how to use verse code to control creatures just like the creatures from creature spawner in Fortnite?
Hey, I don’t know how familiar you are with Verse and Fortnite in general, but globally, you would need to retrieve the navigatable interface of the creature’s fort_character using (InCharacter:fort_character).GetNavigatable[]
Then you can call
NavigateTo<public>(Target:navigation_target, ?ReachRadius:float = external {}, ?AllowPartialPath:logic = external {})<suspends>:navigation_result
navigation_targets are made from these functions
# Generate a navigation_target from any position
MakeNavigationTarget<constructor><native><public>(Position:vector3):navigation_target
# Generate a navigation_target from an agent
MakeNavigationTarget<constructor><native><public>(Target:agent):navigation_target
i need help with 60% the code i believe what you gave me is needed to make assets act like creatures on movement,will need respawn timer etc
No you can use this to move the wildlife/guards, but it is not easy task, if you’re a beginner you might need help.