Control crane Pitch / Yaw with keyboard/controller during game

Hi everyone,

First of all I’m beginner in the blueprint creation and I’m a bit lost. I have a question about creating an interactive cine crane with a controller/keyboard and be able to move or modify properties in game.

I’ve created a blueprint based on the crane actor and and placed the keyboard event with the T press linked to the set crane pitch as you can see in the screenshot.

When I play and press “T” I can see in debug mode that the value of the “set crane pitch” is changing but nothing is moving in game or in the blueprint viewport.

How should I proceed and how can I use the joystick of a Xbox controller to move it more in a user friendly way.

Thank you very much in advance and have a nice week,

Matt