I’m using Left Mouse Click and Gamepad Face Bottom to confirm/select things in my game. The gamepad face button is triggering in one mapping context but not the other, but the mouse click works for both.
Hello there @dragonice501!
Checking with my peers, it sounds like UE’s systems are fighting over who takes the input, either UI (Slate) or EI (Enhanced Input). By default, all inputs go through UI first, and if UI keeps them, EI will never see them in the first place. So that button press is most likely being taken by UI first.
Since UI is already treating the face bottom input as “click”, you can wire the confirm logic to that event. On the other hand, you can disable the “Is Focusable” setting from your widget, and allow EI to register the input.
For further details on the matter, please check the related UE doc:

