I’m trying to figure out how to control another character while in VR.
The other character would be the likes of the third person template, being able to move and jump with a skeletal mesh.
Ultimately I would need to switch my camera from VR to third person (but still being able to turn around to watch in VR) on event trigger.
I’ve checked around and all I can see is input directly handled on pawn blueprints or playerController, but VR seems a bit different to handle (that, I might be wrong with)
Any tips ? =)