Control Actor Rotation Based On Mouse Input

Good day.

I am experimenting with controlling the direction that a helicopter is facing with the mouse. I have a simple Blueprint where I basically trace from my 3D model’s location to the mouse location in world space. This seems to visually give me the desired direction angle I need:

But I do not know if there is a way for me to get the rotation of the trace line (which looks like the rotation that I will have to set the helicopter to), especially since the trace line do not hit anything.

Any ideas on how I could set up my blueprint to have the plane direction/rotation ‘follow’ the mouse pointer?