I want to create a character controller that can be controlled while in freefall. Essentially like a skydive. How can I go about doing this?
Do you want to base it off the MyCharacter blueprint that comes with the game?
I want to use a custom character. However, I am unsure how I should set up the character to accommodate the mechanic I want.
Click your character’s “CharacterMovement(Inherited)” component and look in the details panel.
Under “Character Movement: Jumping / Falling” you will find a bunch of controls that should cover you.