Control a hockey stick with mouse (very specific I know, but read me)

So I have a model of a hockey stick in my character blueprint, but right now it just is static. I’m looking to make it movable with the mouse.
Its kind of hard to describe with words, so here is a video example:

Is this possible in blueprint? If so, how?

Of course this should be possible in Blueprint.

There are many different ways you can go about it; What I’d recommend is using something like this: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Game/Player/ConvertMouseLocationtoWorldSpace/index.html

And clamping the values that it outputs when you set the stick’s rotation / location or whatever :slight_smile: