So I thought I’d get my mojo on and try to start contributing to the github source.
One simple one was the user request to have a *Do While loop *in Blueprints (there is a While Loop at the moment). It was raised here https://answers.unrealengine.com/questions/173222/feature-do-while-etc.html and there is a ticket about it (UE-9931 - which I have no visibility on).
It was easy to make Do While Loop and add it to the Standard Macros, by duplicating While Loop and modifying it.
I’ve got it ready to go - but I’m baffled - how would I push that back to the source?
I can see this mod here a while back, but engine content uassets must be generated by the first build or setup.
Any clues on how someone would add to the uassets of the Engine/Content? Or whatever is generating the uassets? Or where they come from?