[CONTRACT] Unreal Technical Animator / Ascent Combat Specialist — Damned of Rome

Hey there, I hope you are well please check you Discord DM

Hi Chris, I’m interested in the Damned of Rome combat-polish contract. I’m Ronaldo Cala, an Unreal developer and game designer, and combat design and implementation are my strongest area. I have personally used Ascent Combat Framework.

On the Fatebound RPG prototype, I implemented GAS melee attacks, attack phases, combo windows, animation-notify hit detection, weapon-specific Animation Blueprint layers and combat reactions. My animation work also includes extensive root motion, retargeting, foot/hand IK and Motion Warping. I led gameplay development on the shipped Carnival of Souls.

Portfolio and contribution breakdowns

I’d be excited to bring that experience to your arena encounters and dive deeper into the animation and alignment work within your existing Ascent setup. I’m available immediately for remote collaboration. If the contract is still open, could you share a private contact route for my tailored CV, rates and your footage/task brief?

Thanks,
Ronaldo