[CONTRACT] unreal generalist to provide training on specific workflow from level creation to export

Project Title: 1-2-1 training with specific project requirements

Description:
Training on specific unreal workflow from building a rudimentary level with megascans assets and sound, adding a looping camera, adding LOD functionality, adding graphics, creating a loading screen and exporting to play as an EXE on desktop.

We want to build some levels that are essentially a long and winding road through different landscapes with a flythrough camera. At different intervals we want graphics to appear on the screen. There are no interactive elements, the camera just needs to run the course for a specified amount of time. We want this to run as an .exe on windows desktop.

The contract would require support on executing a single level that delivers everything stated here so I have an understanding of all the required elements and end-to-end process to produce further levels on my own.

Note: I am making the transition to unreal from Cinema4D so I have a good understanding of principle workflows, I am really looking at a fast-track solution to get genned up on unreal as quick as possible.

Includes:

  • Rudimentary level building with megascans assets
  • Basic animated models on spline paths. e.g. cars driving, planes flying in sky.
  • No player interactivity
  • Looping cameras along a track
  • Graphics to appear at certain intervals
  • LOD loading of assets as road progresses
  • How to export

Team Structure:
Matt Cass (Project Creator)
3D design, motion graphic design, graphic design - 5+ years.

Talent Required: x1 unreal generalist with the ability to do the above with teaching experience.

List of requirements:

  • Resume of previous/current unreal engine related employment
  • Link to portfolio to demonstrate the above requirements.
  • Remote training via zoom/teams
  • An initial consultation to gauge time required
  • Project programme proposal

Contact:
E-mail: matt@flareform.com