Project Title: 1-2-1 training with specific project requirements
Description:
Training on specific unreal workflow from building a rudimentary level with megascans assets and sound, adding a looping camera, adding LOD functionality, adding graphics, creating a loading screen and exporting to play as an EXE on desktop.
We want to build some levels that are essentially a long and winding road through different landscapes with a flythrough camera. At different intervals we want graphics to appear on the screen. There are no interactive elements, the camera just needs to run the course for a specified amount of time. We want this to run as an .exe on windows desktop.
The contract would require support on executing a single level that delivers everything stated here so I have an understanding of all the required elements and end-to-end process to produce further levels on my own.
Note: I am making the transition to unreal from Cinema4D so I have a good understanding of principle workflows, I am really looking at a fast-track solution to get genned up on unreal as quick as possible.
Includes:
- Rudimentary level building with megascans assets
- Basic animated models on spline paths. e.g. cars driving, planes flying in sky.
- No player interactivity
- Looping cameras along a track
- Graphics to appear at certain intervals
- LOD loading of assets as road progresses
- How to export
Team Structure:
Matt Cass (Project Creator)
3D design, motion graphic design, graphic design - 5+ years.
Talent Required: x1 unreal generalist with the ability to do the above with teaching experience.
List of requirements:
- Resume of previous/current unreal engine related employment
- Link to portfolio to demonstrate the above requirements.
- Remote training via zoom/teams
- An initial consultation to gauge time required
- Project programme proposal
Contact:
E-mail: matt@flareform.com