[CONTRACT] UE5/Linux MetaHuman Artist or Team — Interactive Jewelry Showroom

UPDATED PROGRESS AND REQUIREMENTS ON THE PROJECT FOR SAMS & MOUNTAIN JEWELS

We now have a working Unreal cave with Sam, a private website preview showing the live Unreal stream, and tested session connection, reconnection and camera reset. We have also inventoried the existing environment assets and built separate editable mountain and waterfall assemblies.

On the conversational side, we have tested recorded speech → transcription → Luna → Marin speech generation → browser playback. A fresh-answer browser test scheduled speech approximately 2.85 seconds after recording submission. Separately, our native facial-animation work reduced added startup to approximately 0.3–0.6 seconds in warm tests. These improvements still need to be integrated and verified together inside the streamed Unreal experience.

Our priority is now someone who can take hands-on ownership of:

  • Finishing the cave, exterior scenery and Sam’s visual presentation.

  • Integrating the improved conversation, voice and facial-animation components.

  • Polishing gaze, expressions, gestures and interactions.

  • Improving runtime performance, startup and reliable browser delivery.

  • Preparing for jewelry presentation and fitting.

We are considering an initial contract with the possibility of a permanent, full-time role for the right person.

Please let us know whether this updated scope fits your own skills and interests, your current availability and rate, and whether you would be interested in the longer-term opportunity. Please identify any parts you would need a specialist to support.

We would also welcome a walkthrough of relevant work you personally delivered and your proposal for a focused first milestone using our existing project.

Best,
Colin
Mountain Jewels

Mountain Jewels is hiring an Unreal Engine technical artist or small team to complete an existing interactive luxury jewelry showroom. Paid contract; please propose milestone pricing and availability.

We want one accountable partner for the whole package: realistic MetaHuman salesperson, live facial animation and lip sync, cave showroom, jewelry worn and demonstrated on the character, conversational integration, and reliable browser delivery.

Current stage and environment

  • SAM, our MetaHuman salesperson, already exists with a rigged face, expression testing and cinematic assembly work.
  • We have an Unreal Engine 5.7 cave showroom and a packaged Linux build, with water/waterfall views and lighting.
  • Our wider platform includes Azure infrastructure, the Living Studio Manager and a Command Center/Workbench interface.
  • Vagon browser delivery is in use; published SAM cave playback has previously been demonstrated.
  • Conversation, product-catalog and integration code exists, but the complete live talking-and-jewelry demonstration has not yet been demonstrated end to end.
  • A previous private working-preview playback issue needs reassessment.

The first milestone should assess what works, what can be reused, and what remains. Preserve existing assets, source and working releases.

Required experience

Conversational salesperson: SAM should listen and respond using approved product information, with dynamic speech lip sync, natural facial expressions, blinking, gaze, head movement and gestures. Listening, thinking, speaking and demonstrating should transition smoothly. Visitor interruptions must stop speech and animation together and return SAM to listening.

Jewelry on the character: The correct requested ring should appear fitted to SAM’s finger, or necklace around the neck. Jewelry must remain positioned during animation, with convincing scale, materials, reflections and contact shadows, and minimal clipping. Include natural presentation poses and camera close-ups. Explain your asset preparation and product-swapping approach.

Cave showroom: Refine the existing luxury cave environment, lighting, water/waterfall views, display areas and cameras. SAM should inhabit and interact naturally with the environment while presenting jewelry. Explain what you would retain, improve or replace.

Integration: Connect to our existing Living Studio Manager and backend through documented interfaces for voice, animation, gestures and product selection. The Manager remains responsible for orchestration. Identify specialists needed and who owns the complete delivery.

Linux and browser delivery

The deliverable must work in a packaged Linux runtime through the browser. An editor-only or Windows-only demonstration is insufficient. Specify exact Unreal Engine, operating-system, plugin and runtime compatibility. Any proposed engine, hosting or operating-system change must be explained and priced separately.

Initial paid demonstration milestone

  1. SAM responds to a visitor in the cave with synchronized voice and facial animation.
  2. A requested ring appears on the hand and is presented with a natural gesture and close-up.
  3. A requested necklace appears correctly around the neck.
  4. A visitor interruption stops the response cleanly and returns SAM to listening.
  5. The complete interaction runs in the packaged Linux build through the browser.

We will agree measurable latency, frame-rate, visual-quality and reliability targets before implementation.

Please include in your proposal

  • Relevant MetaHuman, facial-animation, jewelry/product-visualization and Unreal environment examples, identifying your contribution.
  • Evidence of shipped Linux builds and live conversational animation, rather than only recorded cinematics.
  • Whether you can deliver the whole package, your team roles and external dependencies.
  • Technical approach, plugins and licensing requirements.
  • How you would assess and reuse the existing project.
  • Milestones, timeframe, availability and itemized pricing, including recurring hosting, voice or AI costs.
  • Assets, access and support you would need from us.

Handover: editable Unreal project/source, agreed character/environment/jewelry assets, integration code, reproducible Linux build and deployment instructions, dependency/license documentation, and a proposed support period.

Please reply here or message Mountain_Jewels with your portfolio and proposal.

Colin Coates — Mountain Jewels

Hi I just came across your post and your project caught my attention. I be interested in helping bring your idea to life. If you are still looking for someone, I be happy to hear more about what you have in mind and discuss the details with you feel free to contact me on discord felixity0590_8859

Hello Colin! I saw your call for an Unreal Engine technical team to finalize the luxury jewelry showroom and MetaHuman SAM. As a 3D artist and technical developer experienced in UE5 pipelines, character integration and asset management I would love to help complete this interactive experience. Since the cave environment and SAM’s base setup are already in place what is your ideal timeline for completing the initial Linux browser testing milestone?

DISCORD: bimplee

MY PAST WORK: ArtStation - MetaHuman Animation

Hi, I’m interested in this project.

The end-to-end scope is a strong fit for the kind of technical integration I can help deliver: UE5, MetaHuman interaction, conversational AI/voice, dynamic jewelry presentation, Linux packaging, and browser delivery working as one coherent system.

I’d approach it as a single technical architecture rather than as disconnected features — conversation pipeline, MetaHuman animation/state, product attachment logic, camera behavior, runtime stability, and deployment designed together from the start.

I’m available to review the current showroom build and technical requirements and propose a concrete implementation plan with milestones before development begins.

If the role is still open, feel free to DM me the current project state, target deployment environment, and the AI/voice stack you’re considering. I can then outline the implementation approach, dependencies, risks, and milestones.

Hi Colin, I’m interested in helping with your Unreal Engine jewelry showroom project. I’m a 3D artist animator and can share relevant portfolio samples. Would love to discuss the project and requirements.

My portfolio ArtStation - MetaHuman Creator animation and character creation

My discord
gustavohn3773

Sent you an email, Ivan

I have advanced the project with sam further, I was actually in the process of updating the post - Senior Unreal Engine Developer / Technical Artist
Interactive Digital Human & Luxury Jewelry Showroom
Initial contract with potential permanent, full-time opportunity

Mountain Jewels is building an interactive luxury showroom featuring Sam, a conversational digital host inside an Unreal Engine cave environment.

We are looking for one experienced, hands-on developer with strong technical art skills to take ownership of the Unreal experience. You will work directly with the founder and alongside our existing application and AI development effort.

We have a substantial working foundation. The next stage is finishing, integrating and optimizing it.

What already exists

  • A working Unreal Engine 5.7.4 Linux environment with Sam and the cave.

  • A private website preview with verified live Unreal streaming.

  • Existing MetaHuman, NVIDIA ACE/Audio2Face and custom character-performance integration.

  • Tested speech playback, facial animation, expression and gesture components.

  • A separate browser conversation pipeline using transcription, Luna and streamed Marin speech.

  • Tested native improvements that reduce facial-animation startup.

  • Existing authentication, session controls, backend services and operational records.

  • Inventoried cave, landscape and furnishing assets, plus separate editable mountain and waterfall assemblies.

These components have been tested at different levels. The faster conversation and native animation improvements still require combined integration and acceptance testing.

Your responsibilities

  • Finish the cave/showroom and exterior landscape, including the mountain, lake and waterfall composition.

  • Refine materials, lighting, atmosphere, scene layout and visual continuity.

  • Improve Sam’s visual presentation and natural facial/body performance while preserving the approved character.

  • Integrate the conversation and audio pipeline with the native character, including lip-sync, interruption and return to listening.

  • Improve rendering performance, startup, packaging and browser streaming reliability.

  • Implement agreed interactions and prepare attachment and presentation workflows for jewelry.

  • Maintain editable source, dependency records, reproducible builds and clear handover documentation.

Required experience

  • Strong Unreal C++ and Blueprint implementation skills.

  • Demonstrable real-time environment finishing, lighting and optimization.

  • MetaHuman facial animation, animation blueprints and character integration.

  • Experience delivering interactive Unreal applications beyond editor demonstrations.

  • Pixel Streaming or comparable browser-delivered Unreal experience.

  • Ability to work with an existing Linux build and custom plugins, including diagnosing compatibility issues.

  • Clear communication about your personal contribution, technical limitations and progress.

Especially relevant

  • NVIDIA ACE/Audio2Face.

  • Streaming audio, speech synchronization and interruption.

  • Control Rig, gaze, expressions and procedural gestures.

  • GPU profiling and cloud-hosted Unreal deployment.

  • Jewelry, gemstone materials and character attachment workflows.

Working arrangement

We propose beginning with a mutually agreed paid milestone using the existing project. The milestone should produce a demonstrable improvement, editable source and documented results.

Successful delivery may lead to a longer contract or permanent, full-time position. Compensation, working hours and employment terms will be agreed separately.

We are seeking a named individual who will do the work and own delivery. Please be explicit about any specialist assistance you would require.

How to apply

Please provide:

  1. Two or three relevant examples, explaining exactly what you personally built.

  2. At least one moving, speaking character example and one interactive Unreal example. A single project may demonstrate both.

  3. Your Unreal/Linux, Pixel Streaming and facial-animation experience.

  4. Your current availability, time zone and contract rate.

  5. Your interest in a potential permanent, full-time role.

  6. Your proposed first milestone and how you would demonstrate its success.

  7. Any responsibilities above that fall outside your own expertise.

Existing portfolio evidence is sufficient for the initial application. We are not asking for an unpaid custom demo.

(post deleted by author)

Hello Mountain Jewels Team,

I’m writing to apply for the Unreal Engine / MetaHuman Technical Artist position.

I’m an Unreal Engine Developer and Technical Artist with professional experience in real-time interactive applications, AI-powered digital humans, facial animation, and VR/XR development.

My background combines Unreal Engine 5, C++/Blueprint programming, MetaHuman, NVIDIA Omniverse Audio2Face, character animation, and real-time optimization.

Below are my responses to your application requirements.

1. Relevant Projects and Personal Contributions

Project 1 – AI Digital Human / Real-Time MetaHuman Assistant (MCINext)

I developed an interactive AI-powered digital human using Unreal Engine 5 and MetaHuman.

My personal contributions included:

  • Integrating ChatGPT-based conversational functionality into Unreal Engine.

  • Implementing audio-driven facial animation and lip synchronization using NVIDIA Omniverse Audio2Face.

  • Developing interactive character functionality and working with MetaHuman animation systems.

  • Implementing dynamic character clothing using Chaos Clothing.

This project is particularly relevant because it combines conversational AI, speaking characters, facial animation, and real-time Unreal Engine interaction.

Project 2 – GITEX 2025 VR Home Experience (MCINext)

I developed an optimized standalone VR experience using Unreal Engine 5 for Meta Quest.

My contributions included:

  • Developing interactive Unreal Engine functionality for a VR product showcase.

  • Implementing interactive product presentations and user interactions.

  • Optimizing real-time 3D environments for standalone VR hardware.

  • Preparing the experience for a live exhibition environment.

2. Moving, Speaking Character and Interactive Unreal Examples

My AI Digital Human project demonstrates a MetaHuman character with speech-driven facial animation and lip synchronization through NVIDIA Audio2Face.

My GITEX VR Home and VR Furniture Exhibition projects demonstrate interactive Unreal Engine applications featuring user interaction, real-time 3D environments, and standalone VR optimization.

These projects represent my hands-on experience developing both animated digital characters and interactive Unreal experiences.

  1. Unreal Engine, Linux, Pixel Streaming, and Facial Animation
    I just did some testing with Pixel Streaming and i just read and know the documents.

  2. Availability, Time Zone, and Contract Rate

  • Availability: 10–20 hours per week

  • Time Zone: Iran Standard Time (UTC+3:30)

  • Contract Rate: $25–35 USD per hour

  • Earliest Start Date: Immediately

5. Interest in a Permanent Full-Time Role

Yes, I’m interested in transitioning into a permanent, full-time position if the initial collaboration is successful and there’s a strong mutual fit.

I’m particularly interested in long-term development involving Unreal Engine, AI-powered digital humans, real-time character animation, and interactive 3D applications.

I’m also open to discussing relocation opportunities if applicable.

  1. Proposed First Milestone

I propose starting with a paid technical integration milestone focused on validating the core interactive digital human experience.

Proposed deliverables:

  1. Review the existing Unreal Engine project, character assets, and technical architecture.

  2. Integrate or validate a MetaHuman character with audio-driven facial animation.

  3. Connect the character to an existing speech/AI response pipeline.

  4. Demonstrate synchronized speech playback and facial animation during a defined interaction.

  5. Identify performance considerations and document the technical requirements for Linux packaging and Pixel Streaming.

Success criteria:

  • A working interactive character demonstration in Unreal Engine.

  • Functional speech playback with synchronized facial animation.

  • Reliable execution of the agreed test scenario.

  • A recorded demonstration of the completed milestone.

  • Clear documentation of remaining integration requirements and technical limitations.

The final scope, timeline, and acceptance criteria can be agreed upon after reviewing the existing project and infrastructure.

  1. Responsibilities Outside My Current Expertise

My strongest areas are Unreal Engine development, MetaHuman, Blueprints/C++, real-time character animation, interactive applications, and performance optimization.

Thank you for considering my application.

I’d welcome the opportunity to discuss your project architecture, demonstrate my previous work, and explore how I could contribute to Mountain Jewels.

Best regards,

Alireza Chenari
Unreal Engine Developer | Technical Artist

Email: alirezachenari81@gmail.com

Portfolio: Portfolio URL

LinkedIn: LinkedIn URL