Set up a pixel streaming server (I will cover all server costs too of course) and generally answer some questions about it.
My goal is to be able to quickly set up a pixel streaming instance for any arbitrary project, so I’m looking for someone who is familiar enough with the process to set one up (can be a default UE5 template project), who could also advise (as a one off, as part of the job) on how to replicate the process for future projects. If the process is difficult or time consuming for each individual project, then there may be repeat work in the future if you’re also interested in that.
Open to any offers, I can be contacted through here either by reply or PM. Thanks!
It appears that currently, Furioos.com, cannot pixel stream UE5 projects.
Have asked them twice now over several weeks, however, they haven’t as yet, updated their system’s NVIDIA graphics drivers.
Can you not just click ‘OK’ and it still works? I get that message on my own system and I’ve just ignored it for now, I didn’t want to update drivers because I heard some issues with an unrelated game that I play.
I think the version I tested with might have been early access, not 5.0 release, so maybe I didn’t run into the same issue for that reason. Does it not allow it to run at all?
Also; you may be able to compile the project using older DX version or something, that might avoid the driver error.
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