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[CONTRACT/ROYALTY] Dreadlands (MMO)

Project Title:
Dreadlands

Description:
Dreadlands is an MMO set in a dystopian world thousands of years after a cataclysmic nuclear war. With a focus on character development, visceral directional combat, dynamic environments and a thriving world - Dreadlands sets out to re-invigorate the stagnating MMO genre.

Darktale Games is a small team from New Zealand. We are currently looking for talented people to jump on-board and help us work on our prototype. Key features for the prototype we hope to develop can be seen below and are just a slice of the systems / concepts we hope to implement latterly.
[ul]
[li]Directional action packed melee combat system and ranged combat system[/li][li]Responsive movement system including dashing / dodging, jumping, crawling and rolling[/li][li]Character creation / customization system with shared rigging / UVs[/li][/ul]
Team Name:
Darktale Games Limited

Previous Work:
ARPG

Talent Required:

Technical Director / UE4 C++ Programmer [ROYALTY OPTION]
[ul]
[li]Ideally looking for a technical director (but can just be a more casual role) to handle all tech for game design tasks and thinking up unique ways of approaching the complexities of an MMO.[/li][li]High level of experience in C++ and UE4 (preferably released title/s)[/li][li]Thorough understanding of client / server processes.[/li][li]SpatialOS experience a great bonus.[/li][li]Help us to navigate through task maps and prioritize correctly towards a working prototype that exemplifies core game play goal elements.[/li][/ul]
3D Character Modeler / Sculptor / Texture [CONTRACT}
[ul]
[li]Understanding of high poly - low poly work flows, delivering high quality game ready assets.[/li][li]Able to utilize base meshes, maintaining UVs between characters and adding features as necessary separately.[/li][li]Understanding of texture workflows such as Substance.[/li][li]Industry experience a bonus.[/li][/ul]
3D Environment & Props Modeler / Sculptor / Texture [CONTRACT}
[ul]
[li]Understanding of high poly - low poly work flows, delivering high quality game ready assets.[/li][li]Understanding of texture workflows such as Substance.[/li][li]Industry experience a bonus.[/li][/ul]
Character Rigger [CONTRACT}
[ul]
[li]Deep understanding of rigging procedures and workflows. Able to work closely with animators to understand their goals.[/li][li]Able to work with humanoid bipeds and other cases.[/li][li]Able to assist with a rigging system that can be shared among biped characters.[/li][li]Industry experience a bonus.[/li][/ul]
**No job listed above but keen to get involved? **Please reach out to us!

Website:
www.darktalegames.com - not much there currently until we get a bit further in the process!

Contact:
E-mail: [EMAIL=“kane@darktalegames.com”]admin@darktalegames.com

Hey there! Are all these positions royalty or rev-share until you get an MVP? Cheers!

Looks like a really fun game! :slight_smile:

Question: Can you explain more about what you mean by Shared UVs for Characters? I’m a 3D Artist with 5+ years experience in UE4 and 3D asset creation, and I can’t think of any practical workflow that would allow Character Meshes to share UVs. Shared rigging, definitely yes. But shared UVs?

Can you give more detail on this topic please, or explain exactly what you are trying to achieve with Characters Sharing UVs? Thanks! :slight_smile:

Not necessarily! It depends on how much someone would like to be involved and whether they are the right fit. As we’re currently self funded, paid contracts would be per feature.

Will PM you :slight_smile:

Okay thanks! :slight_smile:

Bump!

Contracts available now for 3d modellers.