Looking for a programmer who has experience with the Unreal engine! More information below, please send an email to [EMAIL=“email@example.com”]firstname.lastname@example.org if interested (also displayed in the “Contact” section below. Note: Most assets will be provided for you while working on the project
Survive in a cruel medieval environment filled with players and wild animals. Build a small dwelling or huge fortress, and if you feel powerful enough challenge one of the kings!
Each server is aimed to have a capacity of 100 players. Most servers will require a ping limit.
There will be different crafting stations within Kings. These include: smelters, forge, workbenches, anvils and more! Each of these have a specific use within the world, and to become more technologically advanced the player must construct these stations.
The building system is a block building system. This allows the player maximum flexibility over their bases. They can choose whether to create a small dwelling or a huge fortress.
This siege system allows a fully immersive experience. Weapons such as the ballista and trebuchet are required to be implemented (eventually).
This king system allows players to rule over the server. There will be multiple thrones placed throughout the world, and each king will be able to rule over a certain area on the map. Each king can place a tax on that specific area, and players can choose which king to support.
The combat system will be a major point in Kings. The player will be able to perform different moves against their opponent, and the player will more skill will win. The combat system is aimed to be similar to “Chivalry: Medieval Warfare”.
The clan system will allow players to join with each other. This allows them to build together, and to also ensure no bases build close to them.
All payment will be done via PayPal after proof of work has been shown. To contact me, please use the email in the “Contact” section to discuss payment.
Interactive Gaming Studios
Project manager, level designer
We have developed many single player prior projects, such as 2100
- Can use Unreal’s blueprint feature very comfortably
- Can use C++ easily
- Have had worked on multiplayer projects before