[CONTRACT] Pixel based combat system implementation

[CONTRACT] Pixel based combat system implementation

Project Title: Project Morra (working title)

Talent Required: Unreal dev (x1)

I work in games as an audio designer. In my own time however I am planning my own game as a passion project and am seeking some assistance with an Unreal dev.

I have just started getting the look and feel how I want it. You can have a look at the style here https://drive.google.com/file/d/1GHJbLCXLhrJevX9LCiaJ8mAXKQp0ex_M/view?usp=sharing

  • Establish combat system
  • Include 1x playable character template & 1x enemy with functioning basic AI
    • Player has melee abilities: primary attack (+ combo), dash, heavy attack and special attack ability

The game has the HD2d type look, the combat is action RPG meets Streets Of Rage

Looking to get a rate for this task to begin with.

Following, possible further tasks to establish demo mechanics include

Basic UI

Story system
Save functionality

Party system (AI / Single Player)

If interested feel free to message me with some of your previous work and an idea of pricing to start with the combat system. It would be great if you are familiar with such systems for 2.5 RPG.

Thanks!

Jay

insta: @tulleraofficial

email: jayktaylor @ gmail.com

you may also want a visibility system which makes the obstacles between the camera and the player pawn (semi-) transparent.

Hi Jay, I’ve worked on action-RPG combat systems and HD2D-style mechanics in Unreal Engine, and I can build the melee combo, dash, heavy, and special attack system you need for Project Morra. Your shared reference clearly shows the environment and gameplay tone and I can deliver this with a fully playable template. Do you want the combat to have full 360-degree movement or a fixed-lane brawler style like Streets of Rage?

DISCORD: Bimplee

MY PAST WORK: ArtStation - HD2D