My company, Tricky Fast Studios, is looking for several contract C++ Unreal network programmers with at least 2 years professional experience with Unreal and one or more shipped games or other applications. In particular, we’d like applicants to have deep experience with Unreal’s networking as well as console and Steam development. The project is to add a multiplayer game mode to a game that was released recently. It’s full time, remote, and would be expected to last at least 5 months.
Tricky Fast Studios is a full-service video game production company specializing in building and scaling high-quality mobile, PC, and server-based games. We operate as both a turn-key development studio and as a trusted outsourcing partner providing top-tier engineering and creative talent to existing teams in North America and abroad. Our recent work includes Twitch Sings development along with Harmonix and Twitch, building the server for Ellen DeGeneres’ Game of Games App, and porting Star Trek: Timelines to various platforms for Disruptor Beam.
Please send resume, cover letter, and desired rate to [EMAIL=“email@example.com”]firstname.lastname@example.org
We’re only interested in developers in the US or Canada at this time.