[CONTRACT/PAID] Runtime Meshes with Lumen for ArchViz

Runtime Meshes with Lumen for ArchViz

For an architectural planning type of application that relies on dynamic mesh generation and also loading meshes at runtime we our looking looking for an Unreal Engine programmer with strong knowledge in rendering to help us convert dynamic meshes to static meshes (or custom entities) and also generate the necessary Lumen cards and distance fields.

The goal is to create walls with holes in them and have them work correctly in Lumen GI. This does not need to work for arbitrary meshes and every kind of shortcut can be taken.

Fur further technical details please get in contact.

This is post specifically is short term contract work but we are also looking for new employees with this specialization. Budget is negotiable.

Our company VRTX Labs is a small software development agency from Hannover, Germany specializing in realtime visualization applications across all platforms.

Contact:
E-mail: hello@vrtxlabs.com