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[CONTRACT/PAID] Mid Level Gameplay Engineer - UE4 Blueprints/C++ (Remote OK)

If you are interested in working on an exciting new project that is gaining major industry attention, read on!

Pantera Entertainment has been developing titles and technologies for 24 years. Using our custom C++ engine, and Unreal Engine 4, we are developing a new project that has generated a lot of community excitement! This project also partners with other innovative development companies, integrating new bleeding edge technologies.

We are currently looking for talented freelance developers who can work closely with our hard working core members in a team spirited environment.

If you meet the following requirements, and want to join an exciting project gaining industry attention, please apply ASAP. We are staffing up quickly. [Remote OK]

Please submit resume, work samples, and salary requirements to [EMAIL=“panteragamestudio@gmail.com”]panteragamestudio@gmail.com

Responsibilities:
Quickly learn and develop game code using existing custom C++ engine
Work with development partners integrating cutting edge technologies
Develop Unreal Engine 4 blueprints and plugins
Remotely attend technology meetings with industry partners

Requirements:
Ability to manage and expand existing custom game engine using C++
3+ years advanced C++ experience
2+ years Unreal Engine 4 development
Visual studio development and debugging experience
Ability to work closely with artists, engineers, and development partners in a supportive team environment
At least 1 shipped AAA PC or console title
Good communication and documentation skills
Experience integrating middleware SDK’s and libraries
Passion for game industry and working knowledge of modern game programming techniques
Network programming knowledge
Working knowledge of Perforce or other source control solutions

Pluses:
Unreal Engine 4 plugin development
WebRTC development
Modeling, texturing, and lighting experience