[Contract][Paid] George Hulm - Level Art, Lighting, Materials

[Contract][Paid] George Hulm - Technical Developer


6 Years Hobbyist
3 Years Freelancer

Recently worked with Wolfire Games on their upcoming title Overgrowth

[Main Skills]

  • Lighting
  • Materials
  • Look Development

[Other Skills]

  • Environment Art
  • Level Design
  • Technical Art
  • Blueprints
  • Texturing
  • Modelling

Cage Studios Jungle Island

**Circuits and Shields - Revising Lighting and Post Processing **[this is the state in which I left it]





Skype: jellybellyhulm

I’ve freelanced for a few years now, most recently with the awesome team at Wolfire Games on Overgrowth!

Let me know if you would like to hire me and we can discuss rates privately. :slight_smile:

George took over a map for us that was ruined by the tonemapper removal. Had a long hill to climb and George was extremely patient and helpful despite me being a giant pain in the ■■■. Highly recommend him if you’re looking to achieve a better overall look in your game/maps.

[Copy of Initial Post]


I’ve been doing a lot with lighting and gameplay systems recently, I’d love to get stuck in to some interiors or core mechanics:

I also helped out a little bit with the level design for this awesome Epic Megajam entry which was programmed by Max Bottomley with art done by Finn Connolly, Camilla Thorsen and Tom Martyn.

You can download it here: https://drive.google.com/drive/folde…hl?usp=sharing

My work, revising the lighting and post-processing on a Moba map for Circuits and Shields. As Chandler mentioned above.

This is the state it was in before I began work.