Mirror Animation System for Fighting Game.
Need a mirror animation system similar to the old UE3 mirror system: https://udn.epicgames.com/Three/AnimationMirroring.html , the editor UI like UE3 isn’t needed.
The feature is needed for the game under development called: “Legacy of Death” http://www.legacyofdeath.com/
- Need to configure a “mirror table blueprint” per pawn character associated to Skeletalmesh.
- On Mirror table is necessary to create a list with symmetric bones to mirroring and asimetric bones to discard.
Project Manager/C++ Programmer/Blueprint Scripting - Work making games with UE since 2010 (as employee)
3D Character Artist/3D Artist - Work making games with UE since 2010 (as employee)
C++ Programmer - Blueprint Scripting
- Experience with UE4 Core. *]Experience with UE4 Animation Module. *]Task 1: Apply modifications on UE 4.9 Core to include Mirror Animation System . *] Task 2: Expose Blueprints to configure Mirror Tables per SkeletalMesh .