[CONTRACT/PAID] C++ / BP Gameplay Programmer

We’re looking to hire a gameplay programmer to help with specific C++ and Blueprint tasks for a dark fantasy action title in development for PC and Console.

**You’ll get a chance to work with world class artists and developers who have worked on franchises such as Diablo, Call of Duty, Starcraft, Metro, and more. **


  • **Create gameplay systems in Unreal 4 Blueprints and/or C++ which are clearly written and performant. **
  • Previous work on camera management systems and UI desirable.
  • Ability to accurately estimate time that tasks and major systems will take to build.
  • Excited and able to work with a small, fast moving team who all participate in decisions which will shape the game.
  • **Capable of working independently and remotely, keeping on-task and motivated and reporting task progress by Trello. **

Skills and Experience:

  • Proficient in Unreal 4, with mastery over Blueprints.
  • Knowledge of UE4 C++ programming language.
  • **Adept at performance profiling in UE4. **
  • Visual Studio experience.
  • **Shipped title a huge plus. **
  • **Experience working on or shipping a UE4 Console title (PS4, XBOX) a huge plus. **
  • **Previous work on melee combat a plus. **
  • Experience with good source control practices in Perforce.
  • Excellent 3d math skills.

Please send your CV / Portfolio to:
**Email [EMAIL=“”] for more information. **

Are you still looking for programmers? If so, should a beginner-to-intermediate programmer, like myself, try to apply?