I’m working on an indie hockey game with a big focus on dynamic, physics-based fights, and I need a skilled Unreal Engine physics programmer to help bring this vision to life. The goal is to create an exciting, impactful fight system using Chaos Physics, ragdoll effects, and grappling mechanics (grabbing, pushing, etc.).
Hello, @PaulDumais
Nice to meet you.
I am specialist UE Game developer and I like sport game.
I have good experiences in these fields, for example “tonyhawk pro skater game”.
If you have any question, please let me know. dennisjin9632 at gmail.
Best Regards.
Dennis
I’m Nosherwan Iftikhar , a Senior Unreal Engine Developer. I’d love to collaborate on your hockey fight system—combining visceral physics with responsive controls.
I’ve built free-flow melee mechanics with Chaos Physics , ragdoll behaviors, and grappling interactions (grabbing/pushing) in UE5, optimized for high-performance gameplay. My experience includes creating dynamic hit reactions, procedural animation blending, and scalable physics constraints for AAA titles, ensuring smooth, impactful collisions.
Reach me at +92 342 7947685 or nosherwaniftikhar@yahoo.com to discuss!