I like the Atomic Mushroom. Very creative. I like the game concept. Robots and other Mechanical Entities are perfect for in-game modular construction without the need to worry about seamless joints (vs organics). You just need smaller parts & pieces and a method to assemble them in-game. Imagine the possibilities of assembling the robots with following method:
Basic Golem Assembly Process:
Attach Shape Component to Skeletal Joints
Spawn a Fragment external to Shape and interpolate towards Shape
Test Collision against Fragment vs Shape
3a) If Overlap, attach Fragment Mesh to Joint associated to Shape.
Ironbelly, gameplay has been our primary focus; we’re currently testing local two-player functionality. We want to launch on early access next year, so now it’s time to step up our graphical presentation.
TechLord, nice work, that looks crazy. Our robots are only going have 5 body parts, but maybe a we’ll have a golem enemy type or boss.
Thank you. That was a prototype test the concept. Version 2.0 is an Editor that provides more control. It can work with 5 parts, adding smaller ‘detail’ mesh pieces to those parts. We’re using the system in our games for all Entities Weapons, Vehicles, Building Structures, Furniture/Props. We’re taking notes from Bungie’s Destiny 2 and Maxis’ Spore Creature Creator.
I want to thank everyone again; we received way more applications than we expected. Lots of portfolios to go through, some really talented artists.
We’ll keep submissions open for September.