Music Visualization Tool
Description:
The goal is to build a user-friendly tool for musicians and VJs to create eye popping concert visuals using straight forward and minimal UI and audio responsive tools for controlling Niagara particles systems.
Features Includes:
- Structured UI (UMG) that uses templated widgets
- UI laid out in Figma
- Visually compelling Niagara systems
- Lighting system (likely also Niagara based)
- Implement Audio Responsive plugins from UE Marketplace
- OSC Server integration
- Keyframe system
- [Future] Geometry Transforms
Team Name:
&Pull
Eric Wagliardo (Project Creator, UE Dev)
Previous Work:
Flume x Coachella x Epic Games - https://www.unrealengine.com/en-US/spotlights/coachella-and-flume-go-all-in-on-concert-ar
Seeking Talented UI/UMG Dev (Mid - Senior):
- Proficiency in interface design using UMG in UE
- Use blueprints to manipulate variables within Niagara systems
- Plus: Keen eye for creating Niagara systems and how they work
- Experienced with Material Instancing at runtime and render targets
- Plus: Experience with OSC servers and saving data to files
- Have a passion for music!
Location: Remote (preference for US based devs)
Website: www.andpull.com
Contact: jobs@andpull.com