I’m looking for someone to help me programmatically read stats from a Fortnite Replay file. Stats include:
- Time/Date of match
- type of match: solo / duo / squad
- players in match: names and number of players
- kills
- final placement in match
- etc
I’m a programmer by trade and am interested in gathering stats to create a new tournament style offered online.
I’ve identified the source code to start with in UE:
Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h
Looking for someone to give me help creating a command line tool that:
- opens a Fortnite Replay file
- Uses the above API to gather all info from the file
I understand that Fortnite either extends the API or may not use this API at all, but I’d like to know either way.