[CONTRACT] Deploying Pixel Streaming solution on AutoScaling Cloud server.

Hello,
We are looking for someone who can help us set up our Pixel Streaming solution, we got things covered on UE side but need someone who can help us set up autoscaling cloud machines.
Kindly write to us - omniport.ae@gmail.com

Unreal Pixel Streaming at Scale in Azure - Azure Gaming | Microsoft Learn, scalable pixel streaming server deployment

Unfortunately Azure is not suitable for our solution.

Hi,

Just dropping a quick note to let you know I’ve sent you an email regarding your Pixel Streaming setup request. My team has extensive experience in developing complete backend solutions with autoscaling for various enterprise-level clients.

Hey @VirtualSurrealism!

Serdar here from the Vagon Streams team. If you’re looking for someone to help set up your Pixel Streaming solution, especially with autoscaling cloud machines, I highly recommend checking out Vagon Streams. We make it easy to stream your Unreal Engine projects without needing complex technical configurations.

Here are some of the key benefits:

  1. No Coding Required: Just drag and drop your application file and start streaming in minutes from +20 data centers worldwide.
  2. High Performance & Unlimited Concurrent Users: Supports unlimited concurrent users and ensures optimal performance on any device, including notebooks, tablets, and smartphones with NVIDIA RTX-enabled GPUs.
  3. Cost-Effective: Choose from various performance options to match your needs and budget. Prevent over usage with auto-termination, session duration, and budget limits.
  4. Customizable White-label Setup: Personalize your streams easily with your branding colors and more through a user-friendly dashboard.

For more information, you can check out our documentation.

Regarding pricing, you can find detailed information here.

If you’re interested in using Vagon Streams, just drop a hello to streams@vagon.io. We’ll be happy to walk you through our demos and define free usage credits for your account.

Feel free to reach out if you have any questions or need more info :wave: