Project Title:
Apocalypse
Description:
Choose to play as either “Explorers” or “Bringers”. Explorers find themselves trapped in an ancient temple on a distant planet, inadvertently waking up an evil titan god. The god has summoned his “Bringers of the Apocalypse” to kill the intruders, and use their soul to re-summon him to this world. Explorers must escape the temple, while Bringers must summon their god.
Key Points:
- PC / Steam
- Sneaking | Visibility at the core
- Cat-Mouse
- Unique Items and relics that change gameplay
- Events that shake-up the game flow (such as summoning an army of ghosts, or total darkness)
- Looking to attempt a kickstart sometime this year
Team Structure**:**
We are small and indie. No team-name just yet. Funding out of pocket.
** (Project Creator - Lead Game Designer)**
Ex-pro gamer, game designer 3 years, product manager 4 years
Damon Guo (Tech Lead)
10 year veteran, specializes in networking
Previous Work:
- Gun Gladiators (IOS - Battle Royale)
- Transcendent (VR - Multiplayer Archery)
- Legends of Nolor (Mobile - RTS)
Talent Required:
General Gameplay Programmer (C++ / Blueprint) (1):
- Understanding of UE4 multiplayer framework, and has worked on a shipped multiplayer title
- 2+ Years using Unreal experience
- Must be able to reliably work 10 hours a week
- Start on a feature by feature basis, can move to weekly at a later date
3D Environment Artist (1)
- Must be very familiar with Unreal Engine tools and workflow
- Can create environment template pieces based on designs, to be used by level designer to build complex environments
- Realistic modeling production process
- Delivery in Engine
3D Character Artist (1)
- Expected to create high poly bipedal and quadra-pedal characters (alien)
- Can create highly realistic characters
- Familiar with Maya -> Unreal workflow. Final look expected to be delivered in Unreal
- Ability to rig and animate a plus
Contact:
E-mail:
Skype:
Wechat: