Project Title:
Eden.2025 — Living NPCs for a Medieval AI World
Description:
We are building an AI-driven medieval adventure world — where NPCs have memory, emotions, and evolving relationships with the player.
Your mission: make the NPCs come alive in Unreal Engine.
You will connect Large Language Models (LLMs) with Unreal Engine 5, bringing interactive MetaHuman-style characters into a living, responsive world.
Includes:
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Real-time text/voice dialogue between players and NPCs
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AI-driven personality, memory, and emotion states
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Integration between LLM (OpenAI / Inworld / VAPI) and Unreal Engine
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Expressive facial animation, cinematic lighting, and immersion
This is a paid short-term contract ($1,200) with potential for long-term collaboration.
Team Name:
Workflow Labs / Eden.2025
Team Structure:
- Project Lead: Postdoctoral Researcher at Stanford Institute for Human-Centered AI, collaborating with MIT Media Lab and the Stanford CS Department.
Focus: next-generation AI narratives and human-AI worldbuilding.
You will be the Unreal Engineer, responsible for connecting AI logic to world simulation.
Previous Work:
Prototype AI workflow and dialogue systems integrating LLMs with real-time user interfaces.
This is our first narrative 3D world, expanding from tool prototyping to interactive storytelling.
Talent Required:
Unreal Engine / AI Systems Engineer (1)
Responsibilities:
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Design and implement the full AI NPC interaction pipeline in Unreal Engine 5.
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Integrate LLM / RAG / TTS / ASR models (OpenAI, Inworld, Replica, etc.).
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Build behavior trees, state machines, and dialogue systems.
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Collaborate with narrative, design, and art teams to deliver a playable demo.
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Optimize latency, animation responsiveness, and overall scene performance.
Requirements:
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Proficient in Unreal Engine 5 (Blueprint, Behavior Tree, MetaHuman, Data Tables).
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Skilled in C++ or Python, familiar with REST / plugin integration.
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Understanding of LLM fundamentals, prompt engineering, and memory systems.
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Experience linking AI dialogue systems with game engines.
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Strong visual polish and timing sense.
Bonus:
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Experience in narrative RPGs or interactive story design.
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Background in AI-driven games or virtual companions.
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Love for narrative-heavy titles like Disco Elysium, AO3 fanfics, or adventure web novels.
Compensation:
USD $1,200 for the initial prototype (approx. 3–4 weeks).
Potential extension after demo delivery.
Contact:
**axyli@stanford.edu
What to Send (Application Instructions):**
Please send an email with the subject line “UE5 AI NPC Application – [Your Name]” to axyli@stanford.edu.
Include the following in your message:
Your Background (2–3 sentences) —
What projects or experience you’ve had in Unreal / AI integration.
Portfolio or Demo Link —
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A short clip, GitHub, or ArtStation link showing your Unreal work.
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Ideally something involving animation, Blueprint logic, or interaction systems.
Relevant Technical Notes —
Mention any prior experience with MetaHuman, LLM APIs, or dialogue systems.
Availability —
When you can start and how much time per week you can contribute.
(Optional) One sentence about why this project excites you.