I am starting a new personal project and would like to incorporate a Contra style shooting animation to the 2.5D example, I found a couple tutorials for shooting on mouse location but I am unsure on how the player character (3D model) arms and torso change angle to shoot at the desired angle.
Found some general 2D tutorials, the arms are a separate object and rotate to the desired angle. This would not work as well since it is a 3d model and the torso would need to move as well. Any help is appreciated.
Thanks,
Thanks bokuden, I’ll have a read :). I was looking at some third person tutorials and saw some stuff on Aim Offsets too. So I guess I’m on the right track.