hey everybody, do you guys know if it‘s possible to continuously modify the attenuation settings of a playing sound via blueprints? I’m spawning a sound and its location is constantly updated to the closest position to the listener along a waterbodyriver spline. Now I’m trying to continuously adjust attenuation settings in relation to the river width of the closest splinepoint… everything works fine but the “adjust attenuation”-node only seems to update once before starting the sound… Am I missing something? Thanx in advance!
Yeah no we can’t change attenuation params at runtime. If we know the width of the river, it should work to give an offset to the location of the audio source so that it is always the proper distance from the river bank, instead of being in the exact middle of river.