Continuous collision detection while rotating large object

I am trying to build a game mechanic where I can slowly rotate large objects in which the player and other actors are moving on the surface of. However on the outer edges of the structure sometimes the characters can clip through the floor when I set the rotation of the megastructure, because the the outer edges are being moved each frame is large and causes actors to clip through the collision of the surface. Is there a way for the large megastructure to continuously check for collisions while rotating to ensure that actors don’t clip through the surface while it rotates?

Thanks :slight_smile:

Jackson

If the top of the megastructure is something flat, e.g. a plane or round, then put a invisible collision there and rotate only this at the same speed as you rotate the megastructure below. dont give the megastructure a collision at all in this case to save performance.