Continuous beam spell

Hello.

I’m trying to set up a spell like this:

I tried adding the beam target to the the projectile, but that did not work at all.
As I’m sort of new to BP i might have done that wrong tho.

Do you guys have any ideas?

All the best!
// Daniel

Just use a particle effect. Check out the C++ tutorial with the battery pickup. It should be able to give you an idea of how to do it even in blueprint.

Check this thread for Blueprint setup

https://answers.unrealengine.com/questions/45072/beam-source-point-for-laser.html