continuing music across level loading in blueprints?

we are using Wwise, and the Async Loading Screen Plugin, i figured playing our music through the game instance would fix this issue and the music would persist across opening a new level, but because wwise requires an actor reference, the actor the music belongs to (controller/camera/etc.) will get destroyed and recreated when we open a new level. meaning the music also stops and makes us restart it. Is there another method to make the music persist across level changing while using the async loading screen plugin? if not, what would be the best and least timely way to go about creating a system that would allow us to do that? We would prefer to stick to blueprints if possible.

Try playing the music in the game instance :slight_smile: