Contextual Animation Scene with MotionWarping - snap into 0,0,0

Hello All,

I am using Sample Animation Project with Contextual Animation Scene and MotionWarping for my Wrestling Game. I find it difficult to understand why my configurations cause all characters in CAS to snap/teleport to world-static-position 0,0,0 instead of each other when using MotionWarping. I validated my config so many times now.. I cannot find a clue why its happening. here is the problem visual:

WrestleFuryV2-Test-CAS-Warping (online-video-cutter.com) (1)

CAS

and here is my config:

my simple blueprint:

for last here is the breakpoint paramters:

as you can see,

If I miss something, please tell me.. btw, without MotionWarping everything work, but I MUST use it. and another thing, without CAS, when using only PlayMontage I am able to use MotionWarping to sepcific target transform,

Or at least how to debug it? how can I see the transform it gets, or if it finds MotionWarping Target, (I have also tried to use AddOrUpdateMotionWarping and add Target manually, didnt work as well)

Thanks a LOT,

Daniel