Hi everyone,
I’m using Contextual Animations in UE 5.6 to make a zombie bite the player.
The setup works correctly when the zombie is directly in front of the player – both animations sync perfectly.
But if the zombie attacks from the side or from behind, the contextual animation still triggers, but:
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The zombie and the player do not rotate toward each other
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Both actors play their animations with their original world rotation
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The two animations become misaligned and out of sync
I was expecting the Contextual Animation system to automatically align/warp both actors according to the contextual animation asset, but this does not happen.
My current setup:
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I create the bindings
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Then I call Start Contextual Anim Scene
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The scene plays, but no automatic rotation or position adjustment occurs unless the zombie is already in the correct front-facing position.
I want the bite animation to always look correct, no matter if the zombie approaches the player from the front, side, or back.
Any guidance or examples would be greatly appreciated. Thank you!
