Contextual Animation Not Auto-Aligning Actors (Zombie Bite From Side/Back Misaligned)

Hi everyone,

I’m using Contextual Animations in UE 5.6 to make a zombie bite the player.
The setup works correctly when the zombie is directly in front of the player – both animations sync perfectly.

But if the zombie attacks from the side or from behind, the contextual animation still triggers, but:

  • The zombie and the player do not rotate toward each other

  • Both actors play their animations with their original world rotation

  • The two animations become misaligned and out of sync

I was expecting the Contextual Animation system to automatically align/warp both actors according to the contextual animation asset, but this does not happen.

My current setup:

  • I create the bindings

  • Then I call Start Contextual Anim Scene

  • The scene plays, but no automatic rotation or position adjustment occurs unless the zombie is already in the correct front-facing position.

I want the bite animation to always look correct, no matter if the zombie approaches the player from the front, side, or back.

Any guidance or examples would be greatly appreciated. Thank you!

Hi,

You need to setup Warp settings in the Contextual Anim Scene (CAS), one for each role involved.

Click update warp points when you finish setting up.

Add to the montages a motion warp animation notifier for each of the montages. Your characters need to have a motion warping component attached, and you must also enable the motion warping plugin. Warp Target names need to match in the notifier and the CAS

For the player character you will most likely need to disable UseControllerRotationYaw, so warp rotation works.

You might also have issues with the player camera depending if you are making a first person project or not. You will need to disable on the camera UsePawnControlRotation.

Hope this helps to steer you along the right path.