Is there any node in the event graph for setting up a dynamic cursor; it changes when you’re over a door/clickable object/ etc? I don’t need help with raycasting or any of the ways to test that you’ve arrived at the interactable object, just altering the Cursor so that the player understands they’ve found something interactable before they interact with it. Maybe I haven’t dug deep enough, but all there seems to be is a “Set current Mouse Cursor” - which seems limited to Windows standard cursors. I’d like to make my own cursors (preferably animated ones)that are specific to the game I’m making. Does anyone know how to do this? All I could find documentation wise was this.
Thanks in Advance for any help!