ContentExamples UFO -- After the UFO picks up object overlap events don't occur

Hi! I loved the UFO example in the input blueprint level, so I decided to mess around a bit with it. The problem I’m facing now is that when I pick up an object (staticmeshactor) and I drop it on top of something the level does not interpret that an overlap is occurring. The strange thing is that when if I place the object in the air above whatever I want to trigger it works, but after the UFO touches it it stops making overlap events. Any help?

Is this what you mean? http://i.imgur.com/JvefBMU.png
As I said it works before the UFO picks it up. I’m not very good at explaining things, maybe if I record it instead?

Hey paragonx9,

Would you be able to provide screenshot of your blueprint setup that is using the Overlap event?

-Steve

Typically for an overlap event to occur, you have an actor passing through the bounds of a volume and that volume is what is reading the overlap event happening. If your UFO is move into the overlapping volume itself before you drop the object, it may be the case that the item you are dropping isn’t actually breaking any face/plane of the volume that is looking for the overlap event, which would not trigger the overlap.

Hold up… I somehow fixed it. I had put the problem aside for a bit and started working on other things. Then I realized that other nodes like possess wouldn’t work after I possessed the UFO, so I started turning off everything that the UFO was linked to in the level blueprint, and then it worked. After narrowing it down, I realized the most stupid thing. I had accidentally set a destroy node which was meant for a textrender to destroy itself, or in this case, the UFO. I’m sorry for causing you all trouble with this.