Hello,
Recently i had a “Critical assets warning” in UEFN, I think I understand but I want to be sure so I don’t make any more mistakes.
In practice I was looking for an alternative way to use the UI widget already made via in verse file without programming it all, in fact by going into the file “Assets.digest.verse” we can find this code:
UI := module:
Test<scoped {Game}> := class<public>(widget):
I tried using it like this:
if(Players:= GetPlayspace().GetPlayers(), Player := Players[0], PlayerUI := GetPlayerUI[Player]):
PlayerUI.AddWidget(UI.Test{})
So could this be the reason for the warning?
Also because with this code the session doesn’t even start.