Luxxase
(Luxxase)
May 21, 2015, 5:12pm
1
Hi,
Ive downloaded the Bumping Pub and the Landscape Mountains to my UE4 Vault.
How do I import/use the objects from these packs? Say i wanted to take the table from the pub and place it into the world somewhere else?
Or i wanted to take the tree from the mountain and use it for another project?
Lukle
Take a look at this video:
Luxxase
(Luxxase)
May 21, 2015, 5:28pm
3
Thanks for that!
Im running 8GB or RAM but UE4 keeps crashing? Like constantly?
What should i do?
Could you post your log file -> documents/unreal project/your project/saved/logs/the file which gets generated after your crash
Which gpu do you use and when does the crash appear?
Luxxase
(Luxxase)
May 21, 2015, 5:34pm
5
Log file open, 05/22/15 18:18:39
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: E:/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.05.22-17.18.39:459] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.05.22-17.18.39:534] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.05.22-17.18.39:589] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.05.22-17.18.39:600] 0]LogInit: Object subsystem initialized
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/UE4/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/UE4/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.05.22-17.18.39:601] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/UE4/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.05.22-17.18.39:602] 0]LogInit: Selected Device Profile: [Windows]
[2015.05.22-17.18.39:602] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.05.22-17.18.39:646] 0]LogInit: Computer: LUKE
[2015.05.22-17.18.39:646] 0]LogInit: User: LukePC
[2015.05.22-17.18.39:646] 0]LogInit: CPU Page size=4096, Cores=4
[2015.05.22-17.18.39:646] 0]LogInit: High frequency timer resolution =3.517750 MHz
[2015.05.22-17.18.39:646] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.05.22-17.18.39:647] 0]LogMemory: Platform Memory Stats for Windows
[2015.05.22-17.18.39:647] 0]LogMemory: Process Physical Memory: 46.35 MB used, 46.35 MB peak
[2015.05.22-17.18.39:647] 0]LogMemory: Process Virtual Memory: 22.70 MB used, 22.70 MB peak
[2015.05.22-17.18.39:647] 0]LogMemory: Physical Memory: 2370.63 MB used, 16322.93 MB total
[2015.05.22-17.18.39:647] 0]LogMemory: Virtual Memory: 286.10 MB used, 8388608.00 MB total
[2015.05.22-17.18.39:685] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
[2015.05.22-17.18.39:685] 0]LogD3D11RHI: Adapter has 3979MB of dedicated video memory, 0MB of dedicated system memory, and 7905MB of shared system memory, 2 output[s]
[2015.05.22-17.18.39:686] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.05.22-17.18.39:686] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.05.22-17.18.39:686] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.05.22-17.18.39:690] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.05.22-17.18.39:699] 0]LogD3D11RHI: Async texture creation enabled
[2015.05.22-17.18.40:520] 0]LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.05.22-17.18.40:611] 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (E:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (E:/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.05.22-17.18.40:611] 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (E:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (E:/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.05.22-17.18.40:681] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.05.22-17.18.43:654] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.22-17.18.44:550] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.22-17.18.44:624] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.05.22-17.18.44:821] 0]LogDerivedDataCache: Loaded boot cache 0.20s 39MB C:/Users/LukePC/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.05.22-17.18.44:821] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/LukePC/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.05.22-17.18.44:821] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UE4/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.05.22-17.18.44:821] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.05.22-17.18.45:003] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.05.22-17.18.45:016] 0]LogDerivedDataCache: Using Local data cache path C:/Users/LukePC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.05.22-17.18.47:684] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.05.22-17.18.47:684] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.05.22-17.18.48:739] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.05.22-17.18.48:923] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.05.22-17.18.52:046] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.05.22-17.18.52:482] 0]SourceControl: Info Source control is disabled
[2015.05.22-17.18.52:482] 0]SourceControl: Info Source control is disabled
[2015.05.22-17.18.52:482] 0]SourceControl: Info Source control is disabled
[2015.05.22-17.18.52:482] 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2015.05.22-17.18.52:483] 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=‘’
[2015.05.22-17.18.52:500] 0]SourceControl: Info Source control is disabled
[2015.05.22-17.18.53:101] 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.05.22-17.18.53:101] 0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.05.22-17.18.53:309] 0]LogEngine: Initializing Engine…
[2015.05.22-17.18.55:687] 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33)
[2015.05.22-17.18.55:707] 0]LogInit: FAudioDevice initialized.
[2015.05.22-17.18.55:781] 0]LogAIModule: Creating AISystem for world NewWorld
[2015.05.22-17.18.55:800] 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/LukePC/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.05.22-17.18.55:805] 0]LogInit: Texture streaming: Enabled
[2015.05.22-17.18.56:264] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.05.22-17.18.56:264] 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = ://et2.epicgames/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.05.22-17.18.56:264] 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data . AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.05.22-17.18.56:264] 0]LogAnalytics: SetUserId 4efdb2954afb3172009e89b396d83c58|6420eb01ec644be884087944cb1b02b9|bce9a89d-960e-4a27-a6fe-3eebf878aff4
[2015.05.22-17.18.56:265] 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.05.22-17.18.56:333] 0]LogInit: Transaction tracking system initialized
[2015.05.22-17.18.57:029] 0]BlueprintLog: New page: Editor Load
[2015.05.22-17.18.57:099] 0]LogAssetRegistry: FAssetRegistry took 0.0106 seconds to start up
[2015.05.22-17.18.57:100] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.05.22-17.18.58:408] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.22-17.18.58:849] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.05.22-17.18.59:697] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.05.22-17.19.00:041] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.05.22-17.19.00:041] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.05.22-17.19.00:114] 0]LogConsoleResponse:Display:
[2015.05.22-17.19.01:991] 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.05.22-17.19.02:620] 0]SourceControl: Info Source control is disabled
[2015.05.22-17.19.02:620] 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/UE4/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.05.22-17.19.02:628] 0]LightingResults: New page: Lighting Build
[2015.05.22-17.19.02:648] 0]MapCheck: New page: Map Check
[2015.05.22-17.19.02:648] 0]LightingResults: New page: Lighting Build
[2015.05.22-17.19.02:658] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000065902A8680
[2015.05.22-17.19.02:695] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/EngineMeshes/Humanoid.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.05.22-17.19.04:578] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.05.22-17.19.05:485] 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.05.22-17.19.05:486] 0]Cmd: MAP CHECKDEP
[2015.05.22-17.19.05:486] 0]MapCheck: New page: FirstPersonExampleMap - 22 May 2015 19:19:05
[2015.05.22-17.19.05:575] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 88.956ms to complete.
[2015.05.22-17.19.05:575] 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 2.955
[2015.05.22-17.19.05:785] 0]LogCollectionManager: Loaded 0 collections in 0.002576 seconds
[2015.05.22-17.19.05:806] 0]LogContentBrowser: Native class hierarchy populated in 0.0212 seconds. Added 1696 classes and 261 folders.
[2015.05.22-17.19.05:860] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0014 seconds. Added 1 classes and 2 folders.
[2015.05.22-17.19.06:115] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.05.22-17.19.06:119] 0]LogSlate:Warning: Failed to load font data from ‘Veranda’
[2015.05.22-17.19.06:141] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.05.22-17.19.06:176] 0]LogLoad: Full Startup: 29.86 seconds (BP compile: 0.62 seconds)
[2015.05.22-17.19.06:617] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/FirstPersonBP’
[2015.05.22-17.19.06:930] 0]LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:2).
[2015.05.22-17.19.11
Im using a GTX 970 with i7 CPU?
Hmm, cant see anything. Make sure that it’s really the log file which gets generated after the crash + make sure to post a crash report on answerhub: https://answers.unrealengine/index.html